2XKO - Caitlyn Pool Party Nights

I had the pleasure of working on Caitlyn's Pool Party Nights Skin for 2XKO as an Art Outsourcing III – 3D Character Artist.

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My primary responsibility was supporting the skin throughout the external development pipeline, reviewing each stage of production and providing artistic feedback, paintovers, notes, and guidance to maintain the quality and visual direction of the character from 3D blockout through 3D final, 3D polish, and chromas.

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One of the unique challenges with this skin was capturing the iridescent look of Caitlyn's dress and props while preserving the magical appeal of the original concept. A custom matcap texture was created by the Tech Art Team to achieve the desired effect, with additional adjustments for each chroma to ensure the iridescent materials complemented their unique color palettes while maintaining a consistent look across the skin.

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In addition to vendor reviews and feedback, I contributed hands-on during the final stages of production, making final model adjustments and refining textures and materials for Caitlyn's Pool Party Nights skin and props. These final polish passes helped ensure the assets translated successfully in-game while maintaining the established 2XKO visual style.

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It was a collaborative effort working alongside the talented internal 2XKO character team and our outsourcing partners to bring this skin to life.

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My Contributions

• Outsourcing art review, feedback, and guidance
• 3D blockout, final model, polish, and chroma reviews
• Artistic feedback, paintovers, and production notes
• In-game visual reviews and quality checks
• Final 3D model adjustments and polish
• Final texture and material tuning
• Iridescent material look development and chroma tuning
• Champion skin and prop polish

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Credits

3D Blockout Model: Jiale Li (Skin), Jing Wang (Skin), Xiangfei Chen (Props), Hongwen Qiu (Props), Junpeng Yang (Props),
3D Final Model: Jiale Lin (Skin and Props), Jing Wang (Skin),
3D Polish Model: Jiale Li (Skin and Props), Jiahao Pan (Skin),
3D Chromas: Jiale Li
3D Base Champion: Kilian Junk

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Creative Director: Mike Henry
Art Directors: Arron Simpson, Katon Callaway, Hai Pham
Art Outsourcing Manager: David Viola, Rafael De Leon

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Skin Concept: Qiu Fang
Tech Art – Rigging & Shaders: Alyssa Diaz, Mason Smigel, Waleed Boghosian, Sarah Anderson, Jaegon Allison
VFX: Kris Orpilla, Brandon Zhao, Tyier Godette, Jonny Cadman, Ethan Du Toit, Théo Droulez
Outsourcing Partner: Winking

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It takes an army to bring these skins to life, so if I've missed anyone in the credits, please let me know!

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A huge shoutout to the entire Character Team and everyone involved for being such an awesome group of people to work with. Working on a fighting game has been a lifelong dream of mine, and I'm incredibly grateful to have been part of 2XKO.

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There's so much love, creativity, and hard work that goes into every skin, and at the end of the day, we do it for the fans!