2XKO - Senna Pool Party

I had the pleasure of working on Senna's Pool Party Skin for 2XKO as an Art Outsourcing III – 3D Character Artist.

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My primary responsibility was supporting the skin throughout the external development pipeline, reviewing the 3D blockout, 3D final model, and 3D polish stages. This included providing artistic feedback, paintovers, notes, and guidance to help maintain the quality and visual direction of the character.

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In addition to my outsourcing responsibilities, I contributed hands-on to Pool Party Senna's Wraith Mode, an alternate character state that transforms Senna into her alter ego, featuring its own unique model and visual identity. I was responsible for the model setup, texturing, material tuning, and final polish needed to bring this transformation to life in-game.

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One of the unique challenges was developing and implementing the Wraith Mode visual effects champion state across multiple parts of the skin. This included texturing and setting up the Wraith visual effects for her skin, hat, glasses, weapon, eyes, and hands, ensuring the transformation felt cohesive while maintaining the established 2XKO visual style. I also handled the 3D polish and chromas for Wraith Mode.

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The 3D chromas for Pool Party Senna's skin were completed internally at Riot Games by the incredibly talented Diana Topalian, who did an amazing job bringing the different color variations to life.

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It was a collaborative effort working alongside the talented internal 2XKO Character Team and our outsourcing partners to bring this skin and its unique transformation to life.

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My Contributions

• Outsourcing art review, feedback, and guidance
• 3D blockout, final model, and polish reviews
• Artistic feedback, paintovers, and production notes
• Wraith Mode model setup and implementation
• Wraith Mode 3D polish and chroma creation
• Wraith Mode texturing and material tuning
• Wraith visual effects champion state texturing and implementation
• Skin, hat, glasses, weapon, eyes, and hands Wraith State setup
• In-game visual reviews and quality checks

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Credits

3D Blockout Model: Jing Wang
3D Final Model: Jing Wang
3D Polish Model: Jing Wang
3D Chromas: Diana Topalian
3D Polish for Wraith Mode and Champ Visual State: Emmanuel Marenco
3D Chromas for Wraith Mode: Emmanuel Marenco
3D Base Champion: Blair Armitage, Diana Topalian
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Creative Director: Mike Henry
Art Directors: Arron Simpson, Katon Callaway, Hai Pham
Art Outsourcing Manager: David Viola, Rafael De Leon

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Skin Concept: Qiu Fang, Fangzheng Zhou
Tech Art – Rigging & Shaders: Alyssa Diaz, Mason Smigel, Waleed Boghosian, Sarah Anderson, Jaegon Allison
VFX: Brandon Zhao, Jonny Cadman
Outsourcing Partner: Winking

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It takes an army to bring these skins to life, so if I've missed anyone in the credits, please let me know!

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A huge shoutout to the entire Character Team and everyone involved for being such an awesome group of people to work with. Working on a fighting game has been a lifelong dream of mine, and I'm incredibly grateful to have been part of 2XKO.

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There's so much love, creativity, and hard work that goes into every skin, and at the end of the day, we do it for the fans!