I had the pleasure of working on Senna's Coven Skin for 2XKO as an Art Outsourcing III – 3D Character Artist.
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My primary responsibility was supporting the skin throughout the external development pipeline, reviewing the 3D blockout, 3D final model, and chroma stages. This included providing artistic feedback, paintovers, notes, and guidance to help maintain the quality and visual direction of the character.
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The 3D polish stage was handled internally at Riot Games by the incredibly talented Diana Topalian, who took ownership of this stage and did an amazing job bringing the character to its final polished look.
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In addition to my outsourcing responsibilities, I contributed hands-on to Coven Senna's Wraith Mode, an alternate character state that transforms Senna into her darker alter ego, featuring its own unique model and visual identity. I was responsible for the model setup, texturing, and material tuning needed to bring this transformation to life in-game.
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One of the unique challenges was implementing the Wraith Mode visual effects character state across multiple parts of the skin. This included texturing and setting up the Wraith visual look for her cape, helmet, weapon, eyes, and hands, ensuring the transformation felt cohesive while preserving the established 2XKO visual style.
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It was a collaborative effort working alongside the talented internal 2XKO Character Team and our outsourcing partners to bring this skin and its unique transformation to life.
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My Contributions
• Outsourcing art review, feedback, and guidance
• 3D blockout, final model, and chroma reviews
• Artistic feedback, paintovers, and production notes
• Wraith Mode model setup and implementation
• Wraith Mode texturing and material tuning
• Wraith visual effects character state texturing and implementation
• Cape, helmet, weapon, eyes, and hands Wraith Energy and State setup
• In-game visual reviews and quality checks
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Credits
3D Blockout Model: Xiangfei Chen
3D Final Model: Xiangfei Chen
3D Polish Model: Diana Topalian
3D Chromas: Jiale Li
3D Polish for Wraith Mode and Champ Visual State: Emmanuel Marenco
3D Chromas for Wraith Mode: Emmanuel Marenco
3D Base Champion: Blair Armitage, Diana Topalian
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Creative Director: Mike Henry
Art Directors: Arron Simpson, Katon Callaway, Hai Pham
Art Outsourcing Manager: David Viola, Rafael De Leon
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Skin Concept: Qiu Fang, Jonas Yoon, Annie Huang, Daniel Ishizaka,
Tech Art – Rigging & Shaders: Alyssa Diaz, Mason Smigel, Waleed Boghosian, Sarah Anderson, Jaegon Allison
VFX: Brandon Zhao, Jonny Cadman
Outsourcing Partner: Winking
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It takes an army to bring these skins to life, so if I've missed anyone in the credits, please let me know!
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A huge shoutout to the entire Character Team and everyone involved for being such an awesome group of people to work with. Working on a fighting game has been a lifelong dream of mine, and I'm incredibly grateful to have been part of 2XKO.
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There's so much love, creativity, and hard work that goes into every skin, and at the end of the day, we do it for the fans!